MEd(RMIT), GradDip(Melbourne), BA(La Trobe)
Serious Games, Virtual Worlds, Immersive Education
- “Serious games” (Abt, C., 1970) are at the forefront of learning sciences research. With the success from current research into “serious games” (e.g. Shaffer, 2006; Squire, 2008; Jacobson, Richards, Kapur, Taylor, Hu, Wong, & Newstead, 2011; Jacobson, Markauskaite, Kelly, Stokes, & Kuan Ling Lai, 2012) that show students both enjoy and engage in learning with positive learning outcomes, Literature learning may benefit from adopting “serious games” environments for teaching standards-based curricular. In particular, “serious games” research in the area of literature learning could benefit from recent research results from the studies involving History standards-based curricular. This project explores serious games for teaching ancient historical text and whether through the application of successful recommendations from "serious games" research and appropriate learning methods improved academic learning outcomes can be achieved.
|The King is in the field: re-creating the poetic vision contained within the ancient historical text of King Solomon’s Song of Songs in a 3D Virtual leanring environment, to determine if serious games can improve academic outcomes for learning literature.||PhD||Dr Lina Markauskaite|